~/talk

GazeChat: Enhancing Virtual Conferences with Gaze Awareness and Interactive 3D Photos

Talkat UIST 2021 · 2021-10-10..10-14· [ux-and-product-design, web-platform]
name:Zhenyi He
links:none on file
name:Keru Wang
links:none on file
links:none on file
name:Ruofei Du
links:none on file
links:none on file
slides:none on file

System uses a single webcam with WebGazer (smoothed by a 1€ filter) plus optional Tobii input to estimate gaze, synthesizes 20 eye-angle frames with a pre-trained model, infers depth to make a 3D photo, swaps in gaze images, and ships gaze events over WebRTC/WebSocket. Calibration expects ~80% accuracy and face >25% frame. A remote study (N=16) compares audio with static photos, GazeChat ThirdPerson vs EyeContact, and video, finding higher engagement, more perceived eye contact, and lower bandwidth than full video.

AI-written summary · about

  1. 0:00Introduction to gaze chat
  2. 1:03Previous research context
  3. 2:19System overview
  4. 3:18Implementation details
  5. 6:36User study and evaluation
  6. 7:37Limitations and future work
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