~/talk

Procedural Generation by Automating Blender

Talkat Games Connect Asia Pacific 2018 · 2018-10-23..10-24· [python, creative-coding]
links:none on file
slides:none on file

Generates rock/asteroid assets by scripting Blender’s UI with the Blender Python API, using metaballs to form base shapes, bmesh to convert to meshes, then applying a subsurf and displace modifier for detail, decimating to a low‑poly target (example runs drop ~22k tris down to ~1,254 tris), smart UV unwrap, bake normal and diffuse maps, export FBX and import into Unity; all steps are automated from the operator log, saved to disk, and produce ready‑to‑use assets.

AI-written summary · about

  1. 0:00Introduction and context
  2. 1:16Why use Blender
  3. 2:39Proc gen workflow overview
  4. 4:19Python scripting basics
  5. 6:16Data model structure
  6. 7:29Creating a basic mesh
  7. 9:16Generating an asteroid
  8. 10:34Metaball modeling
  9. 13:06Converting to mesh
  10. 14:46Adding modifiers
  11. 16:06Creating rough surface
  12. 19:21Optimization techniques
  13. 21:15Normal map baking
  14. 25:03Automating baking
  15. 27:45Exporting to engine
  16. 29:10Runtime vs offline gen
  17. 30:34Combining manual textures
  18. 32:49Finalizing the asset
  19. 34:45Key takeaways
  20. 35:56Q&A and conclusions
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.