Platforms are People too
summary
Claim: a game succeeds on platforms because one person inside cares enough to fight for it not because a storefront algorithm magically notices. Advice includes making either something genuinely new or the best of its genre, shipping strong visuals so a screenshot sells, and attending events (GDC, PAX, BitSummit) to be findable. Give champions workable tools: private YouTube links, Steam keys, dev‑kit builds on target hardware and controller support. Take small platform money, coordinate launch dates, keep champions updated with builds and assets.
AI-written summary · about
chapters (11)
- 0:00Start
- 4:08Psvr
- 8:57How Platforms Work
- 11:56Priorities
- 13:59Step One Is Making the Right Game
- 16:06Salt and Sanctuary
- 18:48Making Yourself Findable
- 25:24Controller Support
- 27:18Platform Priorities
- 27:47Development Story
- 34:59Note about Publishers
related talks
53mPlanning For The Win
47mPitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out
46mWe Don’t Know, Until We Know: Embracing Niche Passions and Specific Stories in Games
08mTips from Industry Vets – Ken Wong
31mPanel: Tutorial Mode: What Every Developer Needs To Know Before Joining the Games Industry.
31mFighting and surviving during the indie apocalypse
22mMaximising Your Odds of Success: Tips for Building Confidence in Your Game
21mThe art of failure
