I Know kung-Fu
summary
Claims that XR and off‑the‑shelf game tech make serious training cheap and scalable: a six‑person, object‑tracked lunar VR setup is built from store‑bought kit; campus VR labs and NASA prototypes become doable for thousands not millions; US Air Force pilot training cuts a 28‑week pipeline to 6–7 weeks with higher competency in test flights. Tools cited include HTC Vive, Oculus, ARKit/ARCore, Unity/Unreal, ML and biometrics. Market stats: ~900 suppliers, $1.5–1.7B investment, projected ~$17B by 2023; privacy and bias risk flagged.
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chapters (9)
- 0:00Serious games in 2018
- 1:25Speaker background
- 7:09Serious games definitions
- 11:52Serious games market trends
- 17:11Industry trends
- 21:10XR technologies in serious games
- 27:59XR education applications
- 35:13Ethics in serious games
- 49:23Q&A
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