Applied AI and Accessibility to Play Games in New Ways
summary
A platform built in .NET on Azure turns voice, face expressions, head/eye gestures and phone taps into keyboard/mouse/gamepad inputs and ships as Project Enabled Play / seable; early prototypes use Arduino USB HID, SignalR and Alexa skills and a Snapchat lens hack, later replaced by on‑device ONNX models and a Llama 2 + Intel control generator. Predictive ASR runs on edge at ~30 ms (vs 1.5 s cloud roundtrips), cutting cloud bills that hit ~$30k/month and enabling users like a seven‑year‑old with AFM to score 10 in a game, so the approach works. ONNX models
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chapters (9)
- 0:00AI and gaming accessibility
- 10:11AI to play Dark Souls
- 16:12Voice-controlled gaming with Arduino
- 22:08Prototype to hackathon project
- 29:08Prototype to real-world solutions
- 36:47Distributed controls and authentication
- 41:06Adaptive controls with ML and LLMs
- 44:11Live face recognition with ONNX
- 55:21AI tools and takeaways
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