Importance of Texture on Graphs
summary
A data visualization module moves from a custom OpenGL engine to Qt3D, supporting 3D scatter, 3D surface, 3D bars and per‑series styling; three color styles are implemented uniform, range gradient, object gradient. Uniform uses a principal PBR metal‑roughness material for simple data and CPU‑light work, while both gradients use a custom material with vertex and fragment shaders so gradient math runs on the GPU, improving performance and correct layer transitions.
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chapters (9)
- 0:00Data visualization at CUTE
- 1:11Rendering engines in QT K 3D
- 2:14Color styles for graphs
- 3:46Range vs object gradient
- 5:55Terrain graphs gradient choice
- 7:43Color styles per series
- 8:26PBR metal roughness workflow
- 10:36Principal material with gradients
- 11:44Summary
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