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Importance of Texture on Graphs

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A data visualization module moves from a custom OpenGL engine to Qt3D, supporting 3D scatter, 3D surface, 3D bars and per‑series styling; three color styles are implemented uniform, range gradient, object gradient. Uniform uses a principal PBR metal‑roughness material for simple data and CPU‑light work, while both gradients use a custom material with vertex and fragment shaders so gradient math runs on the GPU, improving performance and correct layer transitions.

AI-written summary · about

  1. 0:00Data visualization at CUTE
  2. 1:11Rendering engines in QT K 3D
  3. 2:14Color styles for graphs
  4. 3:46Range vs object gradient
  5. 5:55Terrain graphs gradient choice
  6. 7:43Color styles per series
  7. 8:26PBR metal roughness workflow
  8. 10:36Principal material with gradients
  9. 11:44Summary
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