Making Every Game and App More Accessible with .NET and AI
summary
A .NET Azure platform called Project Enabled Play turns voice, face expressions, gestures, phones and watches into keyboard/mouse/controller inputs across games and apps, shipping working prototypes: a SignalR-backed API, Arduino Leonardo HID for real USB input, Xamarin/Maui clients, Snapchat lens + QR bridge, Twitch bot and Xbox Adaptive Controller support. Speech moves from cloud Cog Services with ~1.5s latency to an offline predictive ASR 10 ms edge model (Raspberry Pi/ONNX), plus action queuing, macros and per-user auth/account linking for scale.
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chapters (11)
- 0:00Introduction
- 2:10Accessibility in gaming
- 6:21Dark Souls with AI
- 8:50Voice commands for CoD
- 14:00Adaptive gaming scaling
- 21:45Enabled Play prototype
- 27:03AI optimization
- 37:33ONNX for cross-platform AI
- 42:50Face expression detection
- 53:12Real-world impact
- 54:58Q&A
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