~/talk

Making Every Game and App More Accessible with .NET and AI

Talkat NDC Oslo 2022 · 2022-09-26..09-30· [accessibility]
name:Alex Dunn
links:none on file
slides:none on file

A .NET Azure platform called Project Enabled Play turns voice, face expressions, gestures, phones and watches into keyboard/mouse/controller inputs across games and apps, shipping working prototypes: a SignalR-backed API, Arduino Leonardo HID for real USB input, Xamarin/Maui clients, Snapchat lens + QR bridge, Twitch bot and Xbox Adaptive Controller support. Speech moves from cloud Cog Services with ~1.5s latency to an offline predictive ASR 10 ms edge model (Raspberry Pi/ONNX), plus action queuing, macros and per-user auth/account linking for scale.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10Accessibility in gaming
  3. 6:21Dark Souls with AI
  4. 8:50Voice commands for CoD
  5. 14:00Adaptive gaming scaling
  6. 21:45Enabled Play prototype
  7. 27:03AI optimization
  8. 37:33ONNX for cross-platform AI
  9. 42:50Face expression detection
  10. 53:12Real-world impact
  11. 54:58Q&A
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