Transcending Entertainment
summary
Panel describes embedding real science into commercial games by integrating microscope images and star light curves into EVE Online as gameplay and lore, producing Project Discovery with 32 million classifications for proteins and over 150 million classifications for exoplanet light curves. It explains the middleware and publisher partnerships used, how outreach and fan‑fest talks drove recruitment, funding tradeoffs between grants and studio costs, and shows the approach scales engagement but leaves a sustainable business model unresolved.
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chapters (14)
- 0:00Introduction
- 2:53Citizen science in EVE Online
- 5:47Serious play for accessibility
- 7:52Serious games lack fun
- 10:20Balancing serious game projects
- 16:24Funding models for serious games
- 20:38Commercial games lessons
- 27:24Commercial games as serious games
- 31:00Tangential learning in games
- 35:22Gaming in society
- 37:10Impactful serious games
- 41:12Developer-organization collaborations
- 43:19Location-based serious games
- 45:02Conclusion
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