Waterfall vs Agile & Game Development (Venba edition)
summary
Small indie team uses ClickUp and a level-by-level Gantt chart for Venba (seven levels), plans with a 1.5x buffer, and still misses schedule: expected Sep 2022, ships July 2023. Early bulk planning produces technically functional but unshippable levels, lots of art rework and overlooked marketing/contract time. Iterating with a depth-first loop and testing one fake recipe export uncovers a faster implementation and reduces wasted art work, proving iterative prototyping finds practical risks better than large upfront plans.
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chapters (10)
- 0:00Introduction
- 1:24Venba the cooking game
- 4:54Agile vs Waterfall
- 11:12Agile vs Waterfall differences
- 16:46Venba production with Gantt charts
- 26:19Planning in Agile vs Waterfall
- 30:32Venba’s recipe book process
- 40:42Project process considerations
- 46:22Future of project management
- 50:37Q&A
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