Claude De-goosey: On turning classical piano into videogame serendipity
summary
Dr Dan Golding explains how he adapted Claude Debussy’s early-20th-century piano preludes into the soundtrack for Untitled Goose Game, describing concrete creative decisions and processes for converting classical solo piano material into adaptive videogame music. He covers how the music functions like an unseen silent-film pianist—dynamically accompanying game state and creating moments of serendipity and humor for players.
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