A Progressive-Adaptive Music Generator (PAMG): An Approach to Interactive Procedural(…)
summary
PAMG is an algorithmic system that generates continuous game music in real-time generation using Max7-style agents for Melody/Harmony/Percussion/Orchestration agents, an XY-pad of corner presets that interpolate styles, and primarily sample playback (not full synthesis) to keep CPU and storage low. A Trial Game compares PAMG to clip‑based implementations and student ratings show PAMG preferred over clip-based on average though ANOVA finds no significant effect; tests are small, subject to priming, and the prototype aims at a Wwise/VST integration.
AI-written summary · about
chapters (12)
- 0:00PAMG introduction
- 1:54Real-time music generation
- 3:00System architecture
- 8:02Melody agent
- 9:47Harmony agent
- 13:01Orchestration
- 14:44Percussion agent
- 18:13Seeding and recognition
- 18:59Test results vs conventional
- 23:16Live demo in game
- 32:06Future plans
- 33:30Q&A
related talks
05mInteractive Exploration-Exploitation Balancing for Generative Melody Composition
19mGenerative music, playful visualizations and where to find them
03mPlayer-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating...
20mInterference: Adapting Player-Music Interaction in Games
30mHarmonizing Code and Melody: making electronical music in a matter of speaking!
31mPAW: a programmable and visual audio workstation
09mComposing And Improvising Using Sound Content-Based Descriptive Filtering
51mHarmonizing Code and Melody: making electronical music in a matter of speaking!
