Generative music, playful visualizations and where to find them
summary
A browser-based system called party for two generates melodic snippets with a simple algorithm (randomly fills time slots, orients to previous notes, limits jumps by semitone interval) using the WebAudio API plus a custom generator dukjin and tone j/s for scheduling. Visuals use WebGL and GLSL fed by FFT (512 bins), which causes heavy work and drops rendering to 2–3 FPS on older hardware (15 FPS on a newer Mac). Interaction uses the web gamepad API but controller mapping mismatches break library fallbacks.
AI-written summary · about
chapters (7)
- 0:00Introduction and background
- 3:40Demo of Party for Two
- 6:19How Party for Two was built
- 11:14WebGL and visuals challenges
- 13:02Gamepad interaction and API
- 15:30Ethical tech and playful curiosity
- 17:03Q&A session








