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Demo: Functional Sound Design

Talkat FARM 2024 · 2024-09-02..09-07· [creative-coding]
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slides:none on file

Demonstrates a low‑tech system for real‑time generative ambiances built in Max/MSP and SuperCollider that explicitly avoids AI, using a blocks architecture: 128 sine oscillators combined into a hybrid sampling ring‑mod generator, a waveshaper + comb filter voice, and a ring‑mod + resonant bandpass voice (three generator blocks total). A control layer uses low‑freq random, comparator banks and permutations (not seeds) to drive VCAs and an analysis‑controlled reverb, producing nonrepeating, multi‑channel soundscapes suitable for installations, games, or car sound engines.

AI-written summary · about

  1. 0:00Generative soundscapes intro
  2. 2:21Core technique principles
  3. 3:03Three sound generators
  4. 7:02Control layer & patch design
  5. 9:13Parameter speed & timing
  6. 11:26Dynamic range & situational design
  7. 13:13Methodology & future
  8. 13:34Q&A
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