Demo: Functional Sound Design
summary
Demonstrates a low‑tech system for real‑time generative ambiances built in Max/MSP and SuperCollider that explicitly avoids AI, using a blocks architecture: 128 sine oscillators combined into a hybrid sampling ring‑mod generator, a waveshaper + comb filter voice, and a ring‑mod + resonant bandpass voice (three generator blocks total). A control layer uses low‑freq random, comparator banks and permutations (not seeds) to drive VCAs and an analysis‑controlled reverb, producing nonrepeating, multi‑channel soundscapes suitable for installations, games, or car sound engines.
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chapters (8)
- 0:00Generative soundscapes intro
- 2:21Core technique principles
- 3:03Three sound generators
- 7:02Control layer & patch design
- 9:13Parameter speed & timing
- 11:26Dynamic range & situational design
- 13:13Methodology & future
- 13:34Q&A
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