Who Are You Helping And How?
summary
Mana Tea starts a 12-month studio at the Arcade, pays modest rent, assembles a team of 14 part-time graduates and sets a concrete goal: ship one game within a year. The process forces real industry workflows—sprints, builds, publishing—turning portfolios into a commercially shipped game (December target) and produces measurable outcomes: graduates gain professional-level experience and two team members move into full‑time roles.
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