~/talk

Engineering Live Ops on Call of Duty: WWII

Talkat GCAP 2019 · 2019-10-07..10-09· [devops-and-delivery, engineering-leadership]
links:none on file
slides:none on file

Post-launch system design centers on remotely controllable settings and tiny hotfixes: mutable console variables are exposed as net overrides so movars can be toggled server-side (minor versions apply silently, major versions wait until a match ends). A content backend caches small CPC patches (aiming for weekly releases under ~10 MB) and supports dormant rollbacks and selective rollout to specific user IDs. Asset gates, branching (mainline/release/other) and automated playlists prevent spoilers and reduce package size, while analytics plus first‑party crash dumps drive targeted fixes.

AI-written summary · about

  1. 0:00Start
  2. 5:42Net Overrides
  3. 6:09Versioning
  4. 7:49Login Queue
  5. 12:13Mark Files as Dormant
  6. 14:37How Do You Content Locke without Blocking Anyone
  7. 16:37Targeted Integrations
  8. 16:56Checking Approval
  9. 24:10First Party Crash Dumps
  10. 33:43Live Retail Kits
  11. 34:58Title Update
  12. 43:10Kill Switches
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