~/talk

Machine Learning for Boardgame AI in Race for the Galaxy

Talkat GCAP 2019 · 2019-10-07..10-09· [machine-learning, game-development]
links:none on file
slides:none on file

Race for the Galaxy uses a temporal difference neural network that trains itself by playing ~30,000 games but gains over a million turn-level training events, producing surprisingly strong, non-heuristic play and novel tactics. The system ships as about 12 bifurcations (one per player/expansion config) and two functions per branch — eval board to predict win likelihood and eval role to predict opponents — and runs thousands of forward simulations per turn to pick moves.

AI-written summary · about

  1. 0:00Start
  2. 1:01What Is It That Makes Games Very Replayable
  3. 5:49Multiplayer in Vr
  4. 7:26Heuristic Driven Ai
  5. 16:35Neural Network Structure
  6. 33:10What Is a Neural Network
  7. 35:12The Endgame Condition
  8. 43:13Learning Resources
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