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A Magical Marketing Toolbox

Talkat Konsoll 2021 · 2021-11-16..11-17· [game-development]
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slides:none on file

Practical checklist: craft a one-line X‑statement using concrete pillars (examples: Sims meets Stardew, or a twin‑stick shooter that generates galaxies from your Spotify), map player types with Quantic Foundry and score competitors using GameDataCrunch/SteamPeak and the Steam wishlist, classify features with the Kano model, pick channels that match your segments, use demos/Steam Fest to drive wishlists, and make key art and punchy copy that actually describe what the game does. Marketing starts day one.

AI-written summary · about

  1. 0:00Start
  2. 4:09THE TOOLBOX
  3. 17:24PLAYER SEGMENTS SUMMARY
  4. 26:25Benchmarking
  5. 32:53MARKETING FUNNEL
  6. 38:05DESCRIPTIONS
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