Visualizing ‘Analog House’ with Olson Kundig and Twinmotion
summary
Olson Kundig takes Revit exports into 3ds Max, cleans geometry, then visualizes the Analog House with Twinmotion using the Path Tracer for all final images, Megascans/Quixel and selective Sketchfab assets, and a single grass paint plus tiered scattering for vegetation. Workflows include Peel 3D and CapturingReality RealityScan beta for scans, InstaLOD to generate LODs, and PolySnow 3D ($80) for snow; a six‑gig project blowup from ~13 HDRIs teaches limiting to ~5 HDRIs. The pine‑cone effect comes from the gravity tool.
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chapters (18)
- 0:00Introduction to Olson Kundig
- 1:00Why Use Real-Time Rendering
- 4:55Project Overview and Team
- 7:05Camera Setup and Composition
- 10:43Revit to Twinmotion Workflow
- 12:40Site Modeling and Snow Effects
- 15:52Vegetation and Megascans
- 20:33Storytelling with Props
- 22:13Library Management
- 23:52Optimizing Performance
- 26:44Lighting Techniques
- 28:55Managing HDRI Files
- 32:00Material Workflows
- 35:04Creative Asset Workarounds
- 36:533D Scanning Techniques
- 38:51RealityScan for Site Data
- 39:56AI in Architectural Art
- 42:55Conclusion
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