~/talk

Visualizing ‘Analog House’ with Olson Kundig and Twinmotion

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding]
links:none on file
slides:none on file

Olson Kundig takes Revit exports into 3ds Max, cleans geometry, then visualizes the Analog House with Twinmotion using the Path Tracer for all final images, Megascans/Quixel and selective Sketchfab assets, and a single grass paint plus tiered scattering for vegetation. Workflows include Peel 3D and CapturingReality RealityScan beta for scans, InstaLOD to generate LODs, and PolySnow 3D ($80) for snow; a six‑gig project blowup from ~13 HDRIs teaches limiting to ~5 HDRIs. The pine‑cone effect comes from the gravity tool.

AI-written summary · about

  1. 0:00Introduction to Olson Kundig
  2. 1:00Why Use Real-Time Rendering
  3. 4:55Project Overview and Team
  4. 7:05Camera Setup and Composition
  5. 10:43Revit to Twinmotion Workflow
  6. 12:40Site Modeling and Snow Effects
  7. 15:52Vegetation and Megascans
  8. 20:33Storytelling with Props
  9. 22:13Library Management
  10. 23:52Optimizing Performance
  11. 26:44Lighting Techniques
  12. 28:55Managing HDRI Files
  13. 32:00Material Workflows
  14. 35:04Creative Asset Workarounds
  15. 36:533D Scanning Techniques
  16. 38:51RealityScan for Site Data
  17. 39:56AI in Architectural Art
  18. 42:55Conclusion
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