~/talk

Improving Iteration in Geo-Distributed Scenarios

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, developer-experience]
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name:Grace Yen
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slides:none on file

UE5 introduces Virtual Assets (small metadata plus content-addressed bulk payloads) and the Unreal Cloud DDC, wired to Perforce, to cut sync and disk costs. Coalition reports 23 TB raw per branch and 2.1 TB content folders; virtualizing textures saves ~38 GB on the current project and would have saved ~690 GB on Gears 5. Cloud DDC serves ~40M cache lookups/day from 5 regions, stores ~30 TB, runs ~2x faster than VPN for remote editors, and costs ~$31–$35/user/month.

AI-written summary · about

  1. 0:00Introduction and challenges
  2. 2:36Virtual assets overview
  3. 4:26Unreal Cloud DDC solution
  4. 6:19Integrated workflow demo
  5. 8:57Deployment recommendations
  6. 11:11Coalition case study
  7. 13:37Gears 5 infrastructure
  8. 19:18Pandemic and UE5 transition
  9. 21:53Virtual assets adoption
  10. 26:46Cloud DDC adoption
  11. 30:30Case study results
  12. 33:20Technical deep dive
  13. 39:20Replication and deployment
  14. 45:10Roadmap and conclusion
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