Bringing the game studio to the
summary
A concrete blueprint for running a full game studio in the cloud: virtual GPU workstations with right-sized VMs, Active Directory and MFA for identity, global load balancer plus regional connection brokers, NetApp Cloud Volumes and Perforce Helix with Helix Edge replication, and remote display via Teradici PCoIP. The Unreal Fellowship runs over 1,100 students across 12 regions using per-user workstations, showing scale (hundreds-per-cohort), sync latencies, and a working deployment.
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chapters (5)
- 0:00Introduction
- 1:14Challenges of legacy game development
- 5:01The big picture
- 9:33User experience
- 10:49The future
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