Help your players spend less time waiting and more time playing with Play as you download
summary
Play as you download lets players open games in seconds on Android 12 by streaming essential binaries using a new kernel-backed file system (incfs) and Play servers, claiming at least 2x faster install-to-play; prerequisites are Play App Signing, publishing an Android App Bundle, and recent SDKs. Play Asset Delivery (launched 2020) delivers assets via install-time (up to 1 GB), fast-follow and on-demand, supports texture compression format targeting and device-tier targeting (beta). CD Projekt Red cuts update size ~90% and saves ~8 minutes of wait time; Supercell halves on-disk size.
AI-written summary · about
chapters (8)
- 0:00Introduction and challenges
- 1:35Play as you download
- 4:02Implementation steps
- 4:44Play asset delivery overview
- 6:50Advanced delivery features
- 8:20Device targeting technology
- 8:57Migrating from OBB files
- 10:28Optimization results
related talks
18mGoogle Play Asset Delivery for games: Product deep dive and case studies
37mCustomizable delivery with the App Bundle and easy sharing of test builds
43mModularization for dynamic delivery
36mNew tools to optimize your app's size and boost installs on Play
34mOptimize your app size with this one trick
37mWhat's new in Play
40mThe future of apps on Android and Google Play: Modular, instant, and dynamic
35mOptimize App Downloads with Android App Bundle and Dynamic Delivery
