Google Play Asset Delivery for games: Product deep dive and case studies
summary
Play Asset Delivery (PAD) extends the Android App Bundle to publish one artifact with large asset packs, serves assets via Install Time, Fast Follow, or On‑Demand modes, and does delta patching and auto updates via the PlayCore SDK. Limits: 1 GB for Install Time, 2 GB per version, 500 MB per pack. Case specifics: Touchgrind BMX 2 (≈400 MB) migrates off OBB; crash rate drops 2.5%→0.75% for one adopter; RV AppStudios sends ~5 MB for instant games; Gameloft reports higher secondary‑download completion. Unity plugin, Unreal 4.25 support, Bundletool/Gradle testing and internal app sharing available.
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chapters (7)
- 0:00Intro
- 2:27Publishing format
- 3:48Delivery modes
- 9:01Play as a delivery
- 10:42Asset targeting
- 12:33Integration
- 15:29Testing
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