Keys to a great game pitch
summary
Four concrete rules: a clear vision, believable scope, the right people, and a plan that proves delivery. Journey to the Savage Planet is built by a 25 person team that avoids new engine work and instead focuses on content to hit bright optimistic and funny emotions. Development splits into three buckets — preprod, production, postprod — using a dirty alpha to decide what to double down on or cut. Expect delays per Hofstadter's law and guard against overconfidence with the Post‑It razor WSAGAF.
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chapters (10)
- 0:00Start
- 1:13Torquemada
- 1:50The Greek torture of creative direction
- 2:25Ingredients of a great pitch
- 3:49Journey to the
- 4:36Savage Planet accolades trailer
- 7:57Hofstadter's law
- 9:15Dunning-Kruger effect
- 10:32Traditional production timelines
- 12:08The right way to think about production timelines...
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