Empowering game developers with Stadia R&D
summary
Stadia R&D shows concrete prototypes: a GAN-based card game called Chimera that generates thousands of 2D creature art assets from procedurally rendered 3D turnarounds and a Chimera Painter tool for segmentation-guided synthesis; a reinforcement-learning agent trained on millions of self-play games to find and fix balance exploits; a semantic NPC demo tied to the Semantic Reactor and VerbWorld language model; and a GameBus cross-instance system powering Ridiculous Soccer and a claimed 1,000-player peer architecture with subframe latency.
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chapters (11)
- 0:00Start
- 4:58Visual Ideation
- 6:35Landscapes
- 6:55Creatures
- 10:51Neural Networks
- 11:49Magic the Gathering
- 15:15Unsupervised Learning Agent
- 16:08What's Next
- 16:55Semantic Machine Learning
- 19:01The Semantic Reactor
- 19:44Multiplayer Networking
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