Pushing innovation and accessibility with real-time and the cloud
summary
Panelists describe a working pipeline that replaces on‑premise farms with rentable GPUs and cloud workflows, letting teams spin up experiments, run AI renders for hours and drop costs; clients edit lighting, camera and textures live in real‑time game engines and approvals compress from months to hours. A studio reports operating as a 100% cloud‑native studio with global crews collaborating LA to London, training is the bottleneck, and junior talent with three to four years is already leading stages.
AI-written summary · about
chapters (6)
- 0:00Introduction and panel setup
- 1:19Shift to real-time and cloud innovation
- 8:40Creative process transformation with real-time
- 17:06Accessibility and democratization of tools
- 23:46New roles and training in virtual production
- 28:43Future surprises and industry excitement
related talks
25mGame Production in the Cloud
45mUnreal Engine in the Cloud
45mUnreal Engine in the Cloud
12mCloud Gaming is Real: Talk and Live Demo pt.2
15mBringing the game studio to the
01h 02mart tools: A new era of creativity
55mUsing a Real-Time Engine in Movie Production
16mThree Steps to Generate Unimaginable Scale for Cloud Gaming
