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Cyberpunk 2077 and the Architecture of Control: The City as a Playable System of Power

TalkinSpanishat Nerdearla Chile 2026 · 2026-04-16..04-18· [game-development, software-architecture]
links:none on file
slides:none on file

Applies the Glass Box framework to Cyberpunk 2077’s Night City, mapping four systems—Lúdico (game mechanics), Semiótico (symbols/assets), Simulado (simulated systems) and Ético (moral/economic rules)—to show how the game’s mechanics implement a control architecture. Gives concrete examples: corporate towers concentrate wealth vertically while poverty fills the streets, the minimap and NPC alerts act like a dictatorial navigation algorithm, prosthetic limbs require subscriptions, and abandoned Pacífica stadiums are repurposed by migrants and gangs, illustrating in-game analogues of urban segregation.

AI-written summary · about

  1. 0:00Introduction
  2. 3:51Lúdica and semiotics
  3. 7:03Architecture as power
  4. 12:04Verticality and segregation
  5. 16:15Heterotopias and exclusion
  6. 21:29Technology and control
  7. 25:40Abandoned spaces
  8. 33:01Real examples and reflection
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