~/talk

Narrative Experience First: Interaction design in...

Talkat Codemotion Amsterdam 2018 · 2018-05-08..05-09· [game-development]
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slides:none on file

Fragments of Him builds interaction around a second‑person click system where the player highlights objects and the character performs preauthored actions, trading mechanical novelty for emotional complexity. Development uses Unity plus a custom dialogue‑randomization tool, motion capture with one motion‑capture suit, a near‑grayscale art style, and layered Foley and Chopin‑inspired music. The team scopes to four lead roles, ~16 locations and ~250 poses/animations, runs 250 auditions, and ships an accessible mouse‑only experience that successfully produces strong immersion and surprising emotional responses.

AI-written summary · about

  1. 0:00Introduction and background
  2. 2:08Defining narrative design
  3. 7:26Traditional vs. narrative focus
  4. 13:50Playable narrative frameworks
  5. 18:57Case study: Fragments of him
  6. 34:07Production strategies
  7. 41:27Design consistency and closing
  8. 48:14Q&A: Audio development
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