~/talk

The Sky Roller Story: How we Created More Value by not Looking for Top Ranking Charts

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
links:none on file
slides:none on file

Homa Games turns a one-week prototype built in Unity into Sky Roller, a swipe-left/right runner with short segmented levels, lots of skins and a shop, iterates by switching camera and controls, and validates ideas with fast market validation (FMV) and UA tech. Metrics land at roughly 80 million installs, day‑1 retention above 50% and day‑7 around 15% improving over time. Monetization is ~90–95% ads, 5% IAP; prelaunch squads of four tune game feel, icons and creatives to scale acquisition.

AI-written summary · about

  1. 0:00Start
  2. 0:22INCREDIBLE INDIES
  3. 8:01A FOCUS ON SKY ROLLER DEVELOPER
  4. 9:11IDEATION
  5. 12:11EXECUTION
  6. 13:53TESTING
  7. 17:01PRE-PUBLISHING
  8. 21:36LAUNCH
  9. 22:13NEVER ENDING OPTIMIZATION
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