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Demystifying Live Operations

Panelat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [data-engineering]
links:none on file
linkedin:oscarclark
slides:none on file

Live ops means running the game as an ongoing service: prioritize retention not short-term ARPBU, build a data pipeline that answers "what is retention over the first 60 days," and staff empathetic analysts who combine sentiment listening with hard metrics. Successful patterns cited: a quarterly seasons cadence (Path of Exile) that re‑energizes players and tolerates long breaks, a buy‑to‑play plus gem store hybrid (Guild Wars 2) that sustains revenue, and event‑city models (Subway Surfers) that refresh content without permanent FOMO.

AI-written summary · about

  1. 0:00Introduction
  2. 1:19What is Live Operations
  3. 6:40Boxed products to LiveOps
  4. 12:02Seasonal models and retention
  5. 18:22Player experience vs business
  6. 20:28LiveOps requirements
  7. 23:56Data and player decisions
  8. 25:41Transitioning to LiveOps
  9. 26:42Advice for LiveOps developers
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