Superstar Session: MicroProse Then & Now
summary
MicroProse relaunches with four concrete products: a Cold War naval combat sim featuring 50 ships, 30 aircraft and a dynamic campaign and post-battle replay; a turn‑based WWII grand strategy running 1936–1954 with an aggressive AI called Gretchen that models smoke, fire spread and independent turret aiming; a real‑time admiral simulator with fog of war and over 40 plane and 90 ship types; and a B‑17/B‑24 bomber experience in VR and flat screen supporting multiplayer crews (B17/B24 nine‑player VR). New tech comes from defense 3D tools and aims for playable, physics‑driven realism.
AI-written summary · about
chapters (6)
- 0:00Start
- 1:27MOUNTAIN AIR, BURNSVILLE, NORTH CAROLINA.
- 4:35MICROPROSE - 1982 TO 1993 JW "WILD BILL" STEALEY, CEO
- 10:16GREAT TEAM AT MICROPROSE!
- 14:06THE SPIRIT OF MICROPROSE
- 31:59QUESTIONS?
related talks
45mAAA on a Shoestring … in Your Spare Time
29mDeep Rock Galactic Survivor – Fireside chat
53mEngines: The Past and Future
38mSpace Hulk
49m"Age of Vaporum". What we've learned from the releases of 2 games and pitching process of the third.
16mBeyond a Steel Sky – Reinventing a Classic with Charles Cecil
39mMy accidental 36 years in video games
47mVR 201: Essential Tools to Power Your Quest Development
