~/talk

Doing Good is Hard! - The Challenges of Making Games 4 Good

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
links:none on file
slides:none on file

A studio builds a physics-based casual called Planet Patrol aimed at 30–35+ puzzle players and promises 50% of profits to charity, arguing that mission-driven games lower acquisition costs; early Facebook test launches show a lower CPI in UA tests but no large user base yet. Investors worry about profitability and transparency, Apple forbids charity claims in-app, and Facebook limits ad wording, so the project pivots to small NGO pilots, influencer-driven campaigns, equity-funded charity pools and corporate sponsors while planning a soft launch.

AI-written summary · about

  1. 0:00Start
  2. 0:34The Challenges of Making Games for Good
  3. 2:58Launch Trailer of Angry Birds
  4. 13:14Race against Slime Campaign
  5. 15:19Challenges Regarding the Partnerships
  6. 16:58Direct Donations
  7. 18:39Company Sponsors
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