~/talk

How to "Break-in" to the Games Industry: Why it’s Both Hard to Hire & get Hired

slides:none on file

Hiring favors internal and active candidates: outside hires cost more and take longer to perform, with outside hires needing about three years to match internal peers while internals take roughly seven years to earn as much. Resumes get ~seven seconds of attention; recruiters overweight pedigree and company names. Industry raises average 3% annual raise versus 10–20% salary bump on job switches. Practical fixes: check internal talent first, remove years requirements, recruit for potential, build a targeted portfolio or volunteer project, and reach out with two specifics: why the company and why the candidate.

AI-written summary · about

  1. 0:00Start
  2. 3:42History Lesson!
  3. 5:49How we really decide
  4. 9:27Active vs Passive
  5. 15:18What to do as a candidate
  6. 17:13What to do as a hiring manager
  7. 18:17What to do when you open a role
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