~/talk

Bringing Live Events to Games

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12
links:none on file
slides:none on file

Lockwood Publishing runs Avakin Life, a 3D social world with ~1.4M daily players and an 80% NPS, and produces live music events that hit 1.7M visits, 9-minute average for Hayley Kiyoko and 2.5M visits for an EDM show. Production drops from a 10-week pilot to a ~6-week production pipeline from contract to concert. Monetization uses sellable artist outfits inside the game with revenue shares to labels, avoiding minimum guarantees.

AI-written summary · about

  1. 0:00Intro
  2. 0:34Question
  3. 2:50About Lockwood Publishing
  4. 3:50What is Lockwood
  5. 4:29Engagement
  6. 5:59Life Ops
  7. 7:29Live Concerts
  8. 8:35Key Aspects to Consider
  9. 9:19Why Should You Do This
  10. 10:29Is It Easy
  11. 13:17Creating WinWin Scenarios
  12. 21:37Future of Games IP
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