Panel: The Return of Interactive Fiction
summary
Panel argues interactive fiction resurges through concrete techniques: using natural language input and voice as the primary interface, training actor voices with tools like Resemble AI for realistic responses, and layering social touchpoints (Instagram profiles, podcasts, videos) to boost retention; developers run rapid A/B updates and watch player reactions on camera and analytics to tune branches, reporting about 85% female mobile audiences and emphasizing data-driven branching over generic storytelling.
AI-written summary · about
chapters (9)
- 0:00Interactive fiction panel intro
- 1:00Story vs mechanics in games
- 5:19Why interactive fiction is making a comeback
- 21:42Stories for single vs multiplayer
- 26:46Immersion with voice, video, AI
- 31:26Audio games and voice assistants
- 35:20Narrative costs vs gameplay time
- 39:38Localizing stories beyond text
- 43:30Closing remarks
related talks
23mTalking narrative in games
54mGamified storytelling
42mPanel - The Many Faces of Game Development
40mPanel: Instant Games versus the hyper-casual market
33mPanel: Finnish Gaming 3.0 - The Next Big Thing.
41mPanel: What Makes a Social Game Truly 'Social'?
46mThe Future of Role-Playing Games IS... A.I. | But How?
48mPanel: A Love Story: Essential Strategies to Attract (& Keep) an Audience.
