~/talk

Esports & Entertainment. A Success Story for Brands

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12
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slides:none on file

Esports reaches about 500 million monthly viewers while gaming is a ~$150B market and esports revenues sit just under $1B, with Twitch up ~100% year‑on‑year and ~50% month‑on‑month in April — numbers that drive brand urgency. Brands deploy four tactics: sponsorship, targeted campaigns, product/offers (Mastercard’s Riot‑points cards), and branded platforms. Concrete cases: Red Bull runs amateur and pro tournaments, Gillette pairs Neymar with an esports star, BMW signs five top teams, and Louis Vuitton ships in‑game skins plus a sold‑out fashion collection.

AI-written summary · about

  1. 0:00Introduction
  2. 3:43Esports Market Introduction
  3. 4:12What is Esports
  4. 4:56Esports in the Gaming World
  5. 6:18Esports Revenues
  6. 7:05Esports Evolution
  7. 8:46Esports in Media Consumption
  8. 9:46Esports vs Traditional Sports
  9. 10:29Esports Behavior
  10. 11:36Esports Market
  11. 12:20Brands in Esports
  12. 12:49Brands Business Goals
  13. 14:33Different Levels of Engagement
  14. 16:30Esports Brands
  15. 17:32Red Bull
  16. 19:05Gillette Esports
  17. 20:48Mastercard Esports
  18. 21:32League of Legends
  19. 22:12Beckham
  20. 23:16BMW Esports
  21. 25:12Louis Vuitton Esports
  22. 26:37Brands Esports
  23. 27:23Questions
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