~/talk

How LBC Studios Used Social Media & Innovative Marketing Strategies to Grow Their Hempire

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12
links:none on file
slides:none on file

Studio builds a cannabis-themed live game launched April 20, 2017 and grows it to 12 million installs with $30M gross revenue by leaning on in‑house LiveOps, 35 staff, a 75% IAP model and a short payback window. Marketing uses Facebook as a creative testbed with 12–15 rotating creatives weekly, surveys 100 spending players for profiles, runs influencer chops and contests (one $700 spend yielded ~10,000 followers), and sustains a volunteer moderator network to protect community and drive organic UA, despite platform blocks. 100k Facebook followers

AI-written summary · about

  1. 0:00Intro
  2. 1:23A little about me
  3. 2:32Who is LBC?
  4. 3:54Our Games - Hempire
  5. 6:58Our Games - Tasty Buds
  6. 7:48The Challenge
  7. 9:58Get creative
  8. 14:17Know your audience
  9. 16:42Player profile
  10. 17:45Influencers
  11. 19:53Community
  12. 20:27Example
  13. 21:09Social media
  14. 21:54Navigating the world today
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