~/talk

Making an Innovative iOS Game in SpriteKit with no Budget, Experience or Time

Talkat /dev/world 2019 · 2019-09-26..09-27· [game-development]
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Built an original iOS endless runner called Endless Runner X in Swift with SpriteKit, scoped to team strengths and shipped part-time. Development yields over 50+ minigame ideas prototyped, a hidden metagame mechanic that players sometimes discover, and integration of ad monetization plus Unity and Google ads. Launch performance shows 4.9k downloads and a 4.6 App Store rating; acquisition costs run about $0.90/install on Facebook and $0.60 on Apple Search Ads. Project secures a Screen Queensland grant and proves the approach works.

AI-written summary · about

  1. 0:00Intro
  2. 1:11TBD Game Company
  3. 2:18The birth of an idea
  4. 3:10Some key concerns raised
  5. 4:01Evolving the idea
  6. 4:45From there...
  7. 9:20Development timeline
  8. 9:47Testing Approach
  9. 10:42Balancing gameplay and accessibility
  10. 12:06How good is Spritekit!?
  11. 12:53Our issues with Sprite Kit
  12. 13:34Designing the perfect glitch
  13. 14:16Sizing things up
  14. 15:08Localisation
  15. 15:30Communications Strategy
  16. 16:02Advertising Strategy
  17. 16:13Advertising Costs
  18. 16:34Monetisation Approach
  19. 18:04Applying for Funding
  20. 19:19Rising the ranks
  21. 19:49Our MVP's may differ...
  22. 21:49Lessons from promotion
  23. 22:38You can do it!
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