Reality Composer – How anyone can create meaningful AR experiences
summary
Reality Composer makes it possible to build interactive AR assets with no code, using USDZ exports from Substance Painter or models from Autodesk Fusion 360 and Blender, then adding animations, triggers and real-time physics before exporting Apple’s Reality file. Examples include a coffee‑machine prototype whose lid and cup fill on tap and a sunglasses try‑on demo that runs in AR Quick Look on the web via web AR embedding; workflow replaces CLI USDZ steps and integrates with Xcode for app deployment.
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chapters (11)
- 0:00Introduction and speaker background
- 1:08Why augmented reality matters
- 3:37AR’s potential in design workflows
- 7:32New AR creation workflow with Reality Composer
- 9:18Prototyping with Reality Composer
- 13:38Dynamic AR experiences with interactions
- 14:44How AR can make apps magical
- 17:35AR in e-commerce and retail
- 20:02Face augmentation for shopping
- 21:07Key use cases for Reality Composer
- 21:52Future of AR beyond the iPhone
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