~/talk

Introduction to Game Development with Flutter and Flame

Talkat Droidcon London 2023 · 2023-10-26..10-27· [game-development]
links:none on file
slides:none on file

A playable Mario‑style runner is built with Flutter plus the Flame engine using a sprite animation group to switch idle/run/jump/dead states, sprite sheets parsed by rows/columns, and a parallax background of about five layers. Gravity is implemented (9.8 m/s²), jump force ~350, enemies spawn roughly every 3 seconds, collisions use hitboxes to distinguish ground/enemy/powerups, and sound uses Flame audio. The demo runs across platforms and the source is published on Git.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 1:12What we will build
  3. 2:58Flame basics and file structure
  4. 4:45Game widget and lifecycle
  5. 7:10Game loop and components
  6. 11:22Sprite and animation basics
  7. 17:46Animation states and groups
  8. 24:29Adding Mario to game
  9. 26:16Parallax background setup
  10. 29:51Implementing gravity
  11. 32:59Collision detection
  12. 36:36Spawning enemies
  13. 38:20Enemy collision logic
  14. 39:03Character controls
  15. 41:12Adding sound effects
  16. 42:39Final demo and conclusion
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.