Force Multiply – The art and science of accelerating workflows in CG pipelines
summary
Argues that building reusable pipeline modules saves measurable time: a reusable Sims exporter plus shared utilities and a central core reduce repetitive work, cut export time by roughly 20–30%, and prevent repeat rigging handovers. Describes one repo serving three live games, scene-check and greenlight gating to stop bad handovers, and how a single core update fixed all tools after Maya 2017 broke PySide. Presents practical rules (carrots over sticks, playground, sugar rush) and shows tools that actually shipped and lowered errors.
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chapters (5)
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