~/talk

Force Multiply – The art and science of accelerating workflows in CG pipelines

Talkat GCAP 2017 · 2017-10-24..10-25· [developer-experience, creative-coding]
links:none on file
slides:none on file

Argues that building reusable pipeline modules saves measurable time: a reusable Sims exporter plus shared utilities and a central core reduce repetitive work, cut export time by roughly 20–30%, and prevent repeat rigging handovers. Describes one repo serving three live games, scene-check and greenlight gating to stop bad handovers, and how a single core update fixed all tools after Maya 2017 broke PySide. Presents practical rules (carrots over sticks, playground, sugar rush) and shows tools that actually shipped and lowered errors.

AI-written summary · about

  1. 0:00Start
  2. 2:43How did I get here?
  3. 8:58Force Multiplier
  4. 15:12Pipeline Development
  5. 27:12Tools Principles
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