Creating the Art of ‘A Thin Black Line’ (VR)
summary
VRTOV translates Vernon Ah Kee’s giant charcoal portraits into a realtime VR piece for Gear VR using Unity, custom geometry experiments and a custom shader that blends three crosshatch density textures, vertex colors and a head-locked specular to mimic tactile charcoal. Workflows include in-person workshops, mailed swatches and photogrammetry of strokes; UV-driven reveal and trail-rendered animated strokes reduce transparency and poly cost. Vertical slice proves the approach; polishing continues toward a November finish and an IDFA premiere.
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chapters (9)
- 0:00Breaking industry norms
- 2:19Previous creative projects
- 3:54A Thin Black Line
- 8:17Workshop with Vernon
- 10:55Bridging art and technology
- 14:09Technical implementation
- 18:02Refining the visual style
- 25:16Project polish and evolution
- 29:15Q&A and final reflections
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