~/talk

Creating the Art of ‘A Thin Black Line’ (VR)

Talkat GCAP 2017 · 2017-10-24..10-25· [webxr, creative-coding]
links:none on file
slides:none on file

VRTOV translates Vernon Ah Kee’s giant charcoal portraits into a realtime VR piece for Gear VR using Unity, custom geometry experiments and a custom shader that blends three crosshatch density textures, vertex colors and a head-locked specular to mimic tactile charcoal. Workflows include in-person workshops, mailed swatches and photogrammetry of strokes; UV-driven reveal and trail-rendered animated strokes reduce transparency and poly cost. Vertical slice proves the approach; polishing continues toward a November finish and an IDFA premiere.

AI-written summary · about

  1. 0:00Breaking industry norms
  2. 2:19Previous creative projects
  3. 3:54A Thin Black Line
  4. 8:17Workshop with Vernon
  5. 10:55Bridging art and technology
  6. 14:09Technical implementation
  7. 18:02Refining the visual style
  8. 25:16Project polish and evolution
  9. 29:15Q&A and final reflections
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