Behind the Scenes of Zero Days VR
summary
Scatter adapts a feature film into a five‑chapter, 12‑scene VR documentary that treats code as protagonist, using DepthKit volumetric capture (initially single‑camera) for a captured informant and planning multi‑camera room‑scale next. The experience is linear for journalistic control, driven by Unity Timeline as master controller to sync audio, animation and scene loading. Visual systems include compute shaders generating geometry on the fly for Stuxnet, modular “tesseract” sets using emissive masks instead of lights, and live identity blending via Intel RealSense live depth stream.
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chapters (14)
- 0:00Start
- 6:19Unity Timeline
- 9:24Tesseracts
- 10:19Style Frames
- 11:07Emissive Masks
- 11:31Finished Tesseract
- 13:15Compute Shaders
- 13:50Final Animation
- 14:36Iranian Cyber Army
- 14:51Flocking Algorithm
- 15:29Approach to Vr Volumetric Filmmaking
- 19:15Volumetric Capture
- 22:28Collaborators
- 24:33Create a Narrative Frame around Volumetric Video
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