Massive Mixed Reality - Leveraging Large 3D Models with Mobile XR
summary
Three practical routes for massive mixed reality: manual retopology for highest fidelity, automated reduction with tools like Simplygon and Umbra, and server-side rendering via HoloLens holographic remoting. Demos show a 30–40 million–polygon city streamed successfully and examples where architecture models compress to 5–10% of original while keeping form; HoloLens targets around ~1,000 polygons per object and remoting can hit 20–30 ms latency for mostly static scenes.
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chapters (10)
- 0:00Intro
- 3:53Challenges
- 7:34Model Reduction
- 9:45Level of Detail
- 11:32Demo
- 15:12Comparison
- 16:32Shape
- 17:01Photo Project
- 18:34Holographic Emulation
- 20:35Conclusions
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