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Massive Mixed Reality - Leveraging Large 3D Models with Mobile XR

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [web-performance]
links:none on file
slides:none on file

Three practical routes for massive mixed reality: manual retopology for highest fidelity, automated reduction with tools like Simplygon and Umbra, and server-side rendering via HoloLens holographic remoting. Demos show a 30–40 million–polygon city streamed successfully and examples where architecture models compress to 5–10% of original while keeping form; HoloLens targets around ~1,000 polygons per object and remoting can hit 20–30 ms latency for mostly static scenes.

AI-written summary · about

  1. 0:00Intro
  2. 3:53Challenges
  3. 7:34Model Reduction
  4. 9:45Level of Detail
  5. 11:32Demo
  6. 15:12Comparison
  7. 16:32Shape
  8. 17:01Photo Project
  9. 18:34Holographic Emulation
  10. 20:35Conclusions
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