Unreal Colors
summary
A practical guide to creating cinematics using Unreal Engine, aimed at developers and artists. Covers workflows and techniques for producing video content (cinematic reels) within Unreal Engine, presented by a game studio lead.
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chapters (17)
- 0:00Unreal Engine intro
- 4:44Landscape tools
- 7:57Scattering geometry
- 13:35Crowd drawing
- 16:04Quixel Bridge assets
- 18:38Pixel Streaming materials
- 20:42Real-time clouds fog
- 22:05Sequencer animation
- 24:16Camera shake realistic
- 26:21Niagara particle system
- 28:29Color grading depth
- 31:01Render passes extra
- 33:07Console commands render
- 34:31Q&A
- 37:41Time to learn Unreal
- 39:55Pingu projects jobs
- 42:00Demo effects wrap-up
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