Everything’s on fire and you’re on fire: how to set up time management effectively for artists
summary
Practical advice for art teams on time management and task planning in game development. Covers management practices and concrete workflows an art director with nine years’ industry experience uses to handle urgent tasks, set achievable deadlines, and create clear plans for highly creative artists.
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chapters (20)
- 0:00Introduction
- 2:14Lecture goal
- 5:26Speaker’s experience
- 9:00Time-management types
- 13:45Work time breakdown
- 17:47Client feedback
- 20:47Task visualization
- 25:06Time-tracking mistakes
- 27:28Workflow speed tips
- 30:07Stress and productivity
- 32:10Peer advice
- 34:26File organization
- 35:46Unproductive periods
- 36:52Visual planning tools
- 39:17Studio time-management
- 44:06Communication
- 48:23Deadlines
- 48:45Breaks and rest
- 49:36Future tips
- 50:02Q&A
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