~/talk

Hard Surface Modeling Techniques for Game Production

TalkinRussianat Games Gathering 2021 Odessa · 2021-06-30..07-04· [creative-coding]
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slides:none on file

Covers hard-surface modeling techniques and practical tricks for game production using current tools, focused on workflows and requirements for mobile and PC game development. Includes methods relevant to creating weapons and similar assets, reflecting contemporary toolsets and production constraints.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11Hard surface modeling
  3. 3:43Model requirements
  4. 5:28Highpoly vs lowpoly
  5. 7:42Highpoly topology
  6. 9:09Lowpoly rules
  7. 11:38Shading issues
  8. 13:23Software choices
  9. 14:50Highpoly methods
  10. 16:14Classic subdivision
  11. 19:32Subdiv pros/cons
  12. 22:44Curve-based modeling
  13. 26:17Brush boolean & Dynamesh
  14. 29:33Live boolean benefits
  15. 31:01Smoothing groups after booleans
  16. 34:58Boolean via subdiv
  17. 38:30Boolean control
  18. 41:42Boolean artifacts
  19. 45:18ZBrush triangulation issues
  20. 46:22Q&A
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