Hard Surface Modeling Techniques for Game Production
summary
Covers hard-surface modeling techniques and practical tricks for game production using current tools, focused on workflows and requirements for mobile and PC game development. Includes methods relevant to creating weapons and similar assets, reflecting contemporary toolsets and production constraints.
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chapters (20)
- 0:00Introduction
- 1:11Hard surface modeling
- 3:43Model requirements
- 5:28Highpoly vs lowpoly
- 7:42Highpoly topology
- 9:09Lowpoly rules
- 11:38Shading issues
- 13:23Software choices
- 14:50Highpoly methods
- 16:14Classic subdivision
- 19:32Subdiv pros/cons
- 22:44Curve-based modeling
- 26:17Brush boolean & Dynamesh
- 29:33Live boolean benefits
- 31:01Smoothing groups after booleans
- 34:58Boolean via subdiv
- 38:30Boolean control
- 41:42Boolean artifacts
- 45:18ZBrush triangulation issues
- 46:22Q&A
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