How to design believable weapons
summary
Presentation covers principles of how firearms function and their design to help create realistic weapon concepts. It focuses on practical guidance for weapon artists to design believable ranged weapons for games, based on mechanical and visual considerations.
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chapters (9)
- 0:00Introduction
- 1:11Weapon concepts design
- 7:10Firearm components
- 20:22Failed concepts
- 25:09Why weapons look this way
- 31:23Ergonomics and functionality
- 38:24Small concept details
- 41:14Rules for realistic weapons
- 43:25Q&A
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