~/talk

How to Make Money in XR - 10 Tips for Success

Talkat Develop:Brighton 2024 · 2024-07-09..07-11· [game-development]
links:none on file
slides:none on file

Clear, actionable takeaways: interactions drive XR success (Gorilla Tag’s 10 million players and ~$100M show the scale), estimate sales by 100 sales per review, target genres that over‑index (adventure, shooter, sports, interactive story), price at proven sweet spots (avoid $9.99 traps), and prioritize smooth framerate, solid grab/physics, and comfort options. Mixed reality Cabin Home Invasion proves virality works (holiday parties and neighbors watching). Use Unity/Unreal, optimize store assets, plan seasonality (Oct–Feb), and expect varied dev times (Apple Vision Pro prototype in 3 months, full MR title ~1.5 years); 60% of sales are in the US.

AI-written summary · about

  1. 0:00Introduction
  2. 1:53XR vs flat-screen games
  3. 3:04Interactions in XR games
  4. 5:30XR market data
  5. 8:19Demographics and sales
  6. 10:43Long-term XR success
  7. 11:26Relatable XR games
  8. 13:36Shareable XR experiences
  9. 15:00Reliability in XR games
  10. 16:23Quality and feedback
  11. 17:24Hedgehog principle
  12. 19:10XR store strategies
  13. 21:57Social media marketing
  14. 22:37XR ads and PR
  15. 23:40Events and first-party
  16. 25:04Future XR tech
  17. 26:37Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.