The State of the VR Ecosystem: Building a Sustainable Future
summary
2025 sees more active Quest users than any year before, store payouts tick up slightly, premium apps still dominate while in‑app purchases grow >10% and over 100 titles earn $1M+; Meta reports 1M+ Horizon Plus subscribers, a 100+ catalog and $20M paid to developers; Ignition funds 21 startups (90% continue, three in early access, three with publishing deals); Horizon Worlds is removed from the app store and hand tracking gains an SDK plus practical rules: keep interactions simple, near‑field, comfortable and reliably responsive.
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chapters (14)
- 0:00Introduction
- 1:37State of the Games Industry and VR
- 3:222025 Ecosystem Numbers and Trends
- 5:13Revenue Streams and Subscriptions
- 7:51Meta Horizon Plus Program Details
- 10:57Oculus Publishing and Accelerator Programs
- 12:15Ignition Program Final Stats
- 14:03Meta Quest Store Updates and Improvements
- 20:53Marketing Trends: Social Media and User Acquisition
- 22:49Shifting Audiences: Teens and Mainstream Adults
- 29:26Looking Ahead: Young Adults and Story Games
- 37:42Hand Tracking: Design Perspective and Best Practices
- 41:14Technical and Practical Challenges of Hand Tracking
- 48:53Audience Q&A
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