BAFTA Games: How We Can All Level the Playing Field
summary
BAFTA publishes an 80‑page Invisible Barriers interactive guide and a UK games industry census showing the workforce 58% in London/south‑east, nearly double the national rate of people who attended fee‑paying schools, and an overrepresentation from managerial/professional backgrounds (comparable to lawyers). Recommendations are concrete: paid internships, clear salary ranges, reimbursed travel, prompt freelance pay, living wage and school outreach (targeting high free‑school‑meal areas). Kickstart and device donation schemes run but some funding ends and 20,000 recent layoffs raise retention and security concerns.
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chapters (15)
- 0:00Social mobility in games
- 1:11Social mobility in creative industries
- 10:40BAFTA’s Invisible Barriers report
- 13:50Panel and industry perspectives
- 15:40Job descriptions for inclusivity
- 20:21Industry-wide solutions
- 26:20Early career interventions
- 28:44BBC’s Raised initiative
- 31:13Games industry interventions
- 33:21Diverse teams and creativity
- 35:47Free school meals initiative
- 36:51Measuring socioeconomic diversity
- 40:03Job security concerns
- 43:17Diverse interview panels
- 45:25Closing remarks and Q&A
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